Trade with everyone: Self-explanatory.Money is the lifeblood of conquest and armies drink them up faster than you might think. Infrastructure first: Always start with buildings that give you income, followed by everything else.Cheap massed infantry is as good a police force as knights with elite forces backing them up. Similarly, don't overspend on second rate armies that stabilize the empire and rarely fight on the front. Never spend cash on buildings and armies that won't be a vital part of your war effort, for example, on building chains that increase the array of cavalry units you have when you principally use infantry, or public order structures when you have a stable empire with plenty of order to spare. A penny saved is a penny earned: You need to spend money to earn money, but where you spend that money is important.Certain abilities, heroes, traits and items also help increase money.A faction can earn money through taxes, trade, and certain military activities such as raiding and looting.4 Armies, units and time: The dance that fills the coffers.
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